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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 3.iso
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toolbox
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README
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1996-11-11
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~4Dgifts/toolbox/src/demos README
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[i] == IrisGL-based programs
[o] == OpenGL-based programs
[glx] == Irix 4 GLX mixed-model-based programs
This subtree contains 47 selected demo's source code for:
audio: 4 Programs using/highlighting audio capabilites:
[i] amesh - real-time spectrum analysis of an audio input (in C++)
ameshC - "straight C" language version of amesh
bz - battlezone blow-'em-up demo with audio hooks n' cues
drive - inspired "clyde crashcop" driver environment
synthia - demo using midi sound files
IrisGL: 16 General IRIS Graphics Library stuff that will work on virtually
[i] all IRIS machines:
atlantis - whales, dolphins, sharks swimming in the ocean.
bounce - shows off lighting/local light sources
buttonfly - graphical interface to run a program on ALL machines
closeup - image magnifier with x & y zoom
curve - shows wireframe curves, CI depthcueing, font manager
demograph - shows well, even on 8-bit machs (RGB lighting where poss)
dragon - good dithering code is hidden in this demo
flight - the classic revisited, all versions now in single program
flip - shows multiple light sources, materials, and models
ideas - real-time animation with moving lights
logo - simple example of GL lighting and matrix transformations
newave - draws wirefrm, CI, flat, smooth, anti-alias, depthQ'd
newton - a real-time simulation of an elastic body such as Jello
rotimg - draws triangle meshes that can be rotated in 3D
snoop - screen magnifier, real-time reporting under the mouse
snurb - good examp of simple NURBS surfaces drawing
OpenGL: 14 OpenGL-based programs:
---> THE OpenGL subtree HAS been updated since v4.2.
[o] atlantis - sharks/whales/dolphins--lighting, animation, texture-map
backtrace - simulates caustics like those in reverse ray tracing
drip - makes droplets of color -- 2D graphics/blending fxns
fadeflip - flips a texture-mapped square around -- texture-mapping
globe - texture-mapped 3D globe, rendered w/Open Inventor
glutduck - draw duck pond-swimming, rendered w/Open Inventor
ideas - Ideas in Motion ported -- stippling, lighting, animation
insect - straight-ahead OpenGL port of thant-gaud's inspiration
lorenz - ride on/near particles caught in a Lorenz attractor
puzzle - move pieces in the proper order to solve the puzzle
space - simulation of the Solar System and Milky Way galaxy
stonehenge - shadows, textures and atmospheric effects
tex_cube - small texture-mapping demo of a translucent sphere
walker - simple forward kinetics animation system
REALITY: 4 REALITY ENGINE-specific programs:
[i] atom - MULTI-SAMPLING & in-the-window stereo viewing
distort - computational dynams textures/real-time texture mesh geom
fastshadows - real-time shadows using texture mapping
weather - GE hdw real-time convolution filters (including libil)
VGX: 4 Specific higher-end graphics implementations:
[i] blob - shows off texture mapping
envmap - environment map a spin object in real-time.
morph - demo showing real-time morphing (image transformation)
shadows - demos showing display of true shadows in real-time
video: 5 galileo.sw.demos programs using VL+motif, or VL+IrisGL, for
[glx] Galileo, Indigo 2 Video, and Indy Video platforms:
bigvideoin - simple app showing a zoomed-up videoin window
specialfx - chroma/luma keying, wipes & fades, blends &/| switches
trails - sets up a feedback loop to see trailing effects
vidpaint - captures video into memory and draws frames into a window
vidtmesh - captures video into memory and places frames onto a 3D
tmesh grid, which can then be manipulated in space